View Single Post
Old 07-06-10, 08:15 AM   #18
nekrosoft13
I'm Geralt
 
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
Posts: 24,366
Default Re: We Need a Pressure Sensitive Keypad Bad

Quote:
XInput supports only "next generation" controllers. This limits it basically to controllers for the Xbox 360 that also have Windows drivers. Legacy Windows controllers, joysticks and generalized force-feedback devices are not supported.
XInput supports a maximum of four controllers at a time. This is an Xbox limit, carried over to Windows. Although as of 2010[update] few PC games require more than four controllers at once, this seems[original research?] like an arbitrary restriction as DirectInput has no such limitation.
XInput does not support keyboards, mice, or mouse-type devices. While this mirrors Microsoft's recommendation not to use DirectInput with these devices[8], programmers can use DirectInput with these devices.
XInput supports maxima of 4 axes, 10 buttons, 2 triggers and 8-direction digital pad per controller, compared to DirectInput's support for 8 axes, 128 buttons, and full-range POV. (Incidentally, the number of axes, buttons and triggers XInput supports corresponds directly to the Xbox 360 controller.)
As of 2010[update] XInput is for Xbox 360 controllers, while DirectInput is for any controller.
haha, this also shows MS great support for PC gaming.
__________________
Windows 8 the next big failure, right after Windows ME
nekrosoft13 is offline   Reply With Quote