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Old 11-11-03, 01:41 PM   #52
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Join Date: Jan 2003
Location: United Kingdom
Posts: 4,352

I found what patch 340 changed:

Technical Details Associated with the New Patch:

Patch changes the program's build number to 340;

Maximum point sprite size is now limited to 256x256 instead of the maximum supported by the hardware;

Incorporates new version of the Entech library (used to detect the clock frequency of the graphics chip core and memory);

Provides more detailed and accurate system information and improved detection of hyperthreaded CPUs
So nothing to do with cheating!

I think 744 3D Marks loss is due to the limited of 256x256 point sprite size, is that same thing with texture? I think Geforce FX supported maximum of 4096x4096 texture. I still not understand why FutureMark restricted it to lame 256x256, it is so old now, it should use the maximum size.
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