Originally posted by AthlonXP1800
I found what patch 340 changed:
So nothing to do with cheating!
I think 744 3D Marks loss is due to the limited of 256x256 point sprite size, is that same thing with texture? I think Geforce FX supported maximum of 4096x4096 texture. I still not understand why FutureMark restricted it to lame 256x256, it is so old now, it should use the maximum size.
I think I'll wait for dave and [worm] to provide a proper changelog..