Originally Posted by jolle
Biggest difference from the previous games is that itīs primarily developed on systems that has either a shared pool of 512mb on the 360 and 256mb XDR for CPU and 256 GDDR for GPU on the PS3.
So it will PROBABLY use less RAM then Crysis or Warhead.
Unless they relax things a lot on PC and actually take advantage of the much larger memory sets we have.
I'm hoping this is developed much like Metro was- PC first and consoles secondary. If I have 16GB of RAM and 8 cores, I want the entire rig stressed when I'm playing the game... and for good reason to- not just crap coding.