Originally posted by euan
Why does changing code disable a compiler??? Because it is not a compiler.
As I said in the other thread, don't put words into my mouth please, and even less so if you didn't understand what I meant
That part of NVIDIA's UCT ( Unified Compiler Technology ) which are shader replacements should never be called "Compiler", or even "GPU Compiler" as someone from Gainward said. But PR and Marketing did their job, and that's what we got now.
FM disables the "shader replacement" part of UCT. The legit parts remain used. NVIDIA is trying to keep face by claiming it disables UCT as a whole, which it doesn't.