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Join Date: Sep 2002
Location: Finger Lakes of Hell, NY
Unigine Heaven 2.1
This benchmark has become a standard for DirectX 11 video card tests, as it features modern rendering effects such as tessellation and SSAO (screen-space ambient occlusion).
Settings: 4xAA/16xAF, shaders high, textures high, filter trilinear, anistropy 16x, occulsion enabled, refraction enabled, volumetric enabled, replication disabled, tessellation normal
The EVGA FTW card performs 22% better in this benchmark. If the reference card's performance could be called "solid" then the EVGA's would be "exceptional".
Stone Giant is a new DirectX 11 benchmark that utilized heavy amounts of tessellation, and also requires that the video card rendering the scene can push large amounts of geometry.
Settings: 4xAA/16xAF, tessellation medium
Settings: 4xAA/16xAF, tessellation high
Again, the EVGA FTW card performs 17.4% and 14.8%, respectively better in this benchmark. Are we seeing a trend here? Regardless of the improvement, however, these numbers don't seem too bad at all for a 128-bit card with only 1920 CUDA cores.
ShaderToymark is an OpenGL benchmark that tests GLSL shaders.
Resolution: 1280x720, 1680x1050, 1920x1080
Settings: AA/AF off
As far as frames per second are concerned, the EVGA FTW performs 18% better at 1280x720, 14% better at 1680x1050, and 20% better at 1920x1080. Since this is such a shader heavy benchmark, one should not expect huge numbers out of these cards, but it does help in identifying performance improvement between two clock speeds.
Like Unigine Heaven, TessMark test tessellation capabilities of a GPU. Moderate and normal tessellation settings for this tests are levels found in current gaming applications.
Resolution: 1280x720x 1680x1050, 1920x1080
Settings: AA/AF off, Tessellation normal, Post-FX on
Both cards put on a strong showing in this benchmark, with the EVGA card providing improved performance of 11% at 1280x720, 9% at 1680x1050, and 10% at 1920x1080. As benchmarking progressed it was nice to see that the GTS 450 could actually handle tessellation. I'm reminded of other video cards released in the past that were value-oriented but could not handle advanced API features. It appears, however that the GTS 450 actually has a handle on DirectX 11 features. Of course, actual gaming experiences wil truly show its mettle.
3Dmark Vantage is an industry-standard GPU benchmarking tool which tests the DirectX 9 and DirectX 10 capabilities of hardware. It also includes several CPU tests and PhysX support.
Settings: CPU PhysX, Preset High (2x multisample, texture filtering anisotropy, maximum anisotropy 8, texture quality high, shadow shader quality high, shadow resolution quality high, shader quality high, post processing scale 1:2
A 17% overall score improvement and an 18% GPU score improvement with the clock increase going from reference to EVGA FTW. Quite impressive.
Settings: GPU PhysX, Preset High (2x multisample, texture filtering anisotropy, maximum anisotropy 8, texture quality high, shadow shader quality high, shadow resolution quality high, shader quality high, post processing scale 1:2
With PhysX being handled by the GPU, The added clock speeds give the EVGA FTW Edition GTS 450 a 24% advantage over the reference card in the overall score, and a 25% better GPU score. The rest of the figures see large improvements as well.
After completing the synthetic benchmarks, it's apparent that although the reference GTS 450 puts up some decent numbers, the increased clock speeds of the EVGA FTW Edition provide a really healthy boost in performance. Let's see if this carries over to actual gaming performance.
Next: Gaming Performance