Originally posted by SuLinUX
Has anyone noticed the AF filtering quality in UT2003 because in CTF-Face3 and a few other levels it dont seem to filter the floor very well at all
I had to ajust the LOD to -1 and that sorted it, or is that because TF is broken?
What you're seeing is the result of the texture stage optimization NVIDIA has in place. Set the AF slider to application controlled and set AF from the ut2003.ini file.