According to Golem.de
upcoming 3DMark 2011
benchmark won't rely on PhysX integration, but use some in-house physics engine, based on DX 11 Compute Shaders
Several Futuremark products like 3D mark 06
and Shattered Horizon
game are using PhysX SDK, but only 3DMark Vantage
accelerated physics, which can affect final CPU score.
From our opinion, this is natural change
' solution, solution that brings substantial benefits to one of the GPU manufacturers, can hardly fit into unbiased benchmark, which 3DMark claims to be.