Unfortunately, Saturn wasn't supposed to be a 3D machine. Sega originally planned for it to be a power house 2D system (in fact, a home version of their System32 arcade hardware), with just enough 3D power to do Model 1 games.
But then Sony showed off PSX, and Sega rushed back to development. They added, in theory, more 3D functionality then PSX had. But, it was really a mess in conventional terms. If you had a good handle on the system (like Yu Suzuki), you could create pretty impressive stuff. But the common developer found the 3D programming far to complex and time consuming, and the results lack-luster compared to the ease of PSX.
[size=1][list][*]AthlonXP Mobile 2500+ (@2.5ghz, 1.850v)[*]Albatron KX18D PRO (NForce 2 Ultra @227FSB)[*]512MB's OCZ Platinum PC3200 EL (@DDR454, CAS 2.5, 6,3,3)[*]GeForce3 (@230c, 460m)[*]Fortissimo III, Gamesurround 7.1[*]POS Intel 56k Modem (soon to get high speed, though)[*]Maxtor DiamondPlus 9 120GB, ATA133 (8mb)[*]Samsung DVD/CD-RW Combo (52x32x52x16x)[*]Lite-On LTR 16102B (16x8x40x)