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Old 11-14-03, 12:42 PM   #57
Malfunction's Avatar
Join Date: Jul 2003
Location: Lake Jackson, TX
Posts: 1,002

Originally posted by NickSpolec
Unfortunately, Saturn wasn't supposed to be a 3D machine. Sega originally planned for it to be a power house 2D system (in fact, a home version of their System32 arcade hardware), with just enough 3D power to do Model 1 games.

But then Sony showed off PSX, and Sega rushed back to development. They added, in theory, more 3D functionality then PSX had. But, it was really a mess in conventional terms. If you had a good handle on the system (like Yu Suzuki), you could create pretty impressive stuff. But the common developer found the 3D programming far to complex and time consuming, and the results lack-luster compared to the ease of PSX.
Ok, Alot of the Dreamcast games looked better than the PS2. Soul Caliber is one I can think of off the top of my head. Won't deny that Sony made it easier for Dev's to code, that is for certain. Hoever they have not always had the best presentation of a game title by allowing it either. Double edge sword I suppose...


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