I have said this for a couple days now. Imagine that
Simply by the nature of the way a game interfaces with the API, Drivers, Hardware it is *impossible* for that to have happened. Nvdia knows that and they are Forced to Come clean.
It also brings to light my other point that this "Dynamic shader optomizer" is well... nothing more than a load of "dynamic BS". Do they have an "optimized" Compiler? Yes.. but so Does ATi and everyone else with the hardware.
Everything else.. I mean EVERYTHING else is Application detection and replacement period end of statement.
Wether people are ok with that or not is entirely up to the individual. Its only important (to me anyway) that people know and understand the truth.