Originally posted by StealthHawk
What you're seeing is the result of the texture stage optimization NVIDIA has in place. Set the AF slider to application controlled and set AF from the ut2003.ini file.
Yes that worked fine, I never used it in the ini because I assumed the driver would do it.
I know this is Windows driver forum but the Linux drivers dont have that problem at all so it looks like Nvidia just messed with the windows ones.
You see in Linux you can set the degree of AF in the startup script of the game, in UT2003/Linux AF x4 looks just as good as AF x8 in windows.
Just thought you like to know, I know the Linux driver are different but it just backs up what you are saying even more.