Re: Direct X11 looks to be another failure(implementation wise)
judging from the people I've talked to who went to E3 and witnessed RAGE on the 360 first hand, it seems that the hardware isn't to blame but rather the developers (but we all knew that)
the PS3 and 360's hardware is still totally capable of rendering amazing graphics but it's up to the developers to put together a game that not only utilizes the hardware's power but also does so while delivering a smooth quality game play experience and Carmack is proof that when things are done RIGHT, no fancy new rendering methods or super computer hardware is needed to get the job done.
Whether or not RAGE will deliver a quality experience past the graphics, who knows... that's one area that unfortunately Carmack doesn't have a good track record going for him.
- Desktop -
4770k @ 4.45 ghz - ASUS Gryphon Mobo - 16 gigs Corsair Vengeance Pro 1866 RAM - XSPC Rasa 750 RS240 H2o Cooling - EVGA GTX 680 @1325mhz - 128 gig Crucial RealSSD C300 - 150 gig Velociraptor +2.75 Terrabytes of WD Sata 3.0 storage - 910 watt PC P&C PSU - Corsair Obsidian 650D case
- Server -
Core I7 D0 revision 920 @ 3.75 ghz - ASUS P6T Deluxe - 12 Gigs Mushkin DDR3 1600 - Corsair HX 620 PSU - Noctua NH-U9B cooler - Coolermaster WaveMaster Case
- Laptop -
- i7 2630QM - GTX570m @ 750Mhz - 8 gigs HyperX 1866 - 120 gig OCZ Vertex 3 SSD- 750 gig Scorpio Black - BluRay - 95% Gamut Screen - IC Diamond goop