Completely new vegetation system: trunk bending, rotation of billboard leaves, spatial noise for randomized movement of vegetation.
Added the motion blur postprocess (takes into the account both the camera velocity and velocities of physical bodies).
Added indirect occlusion (SSDO) to simulate real-time global illumination.
Complete shaders refactoring (all texture samplers were shifted).
Unified LOD system for all objects, parameters are in surface settings (visible and fade distances are removed from objects).
Smooth transition between LODs for all meshes, 3D GUI objects and billboards basing on the screen space noise. Leaves use fading based on the to alpha test scale.