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Old 11-09-10, 10:47 AM   #5
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Synthetic Tests

Unigine Heaven 2.1 DX11 Tessellation Benchmark

This benchmark has become a standard for DirectX 11 video card tests, as it features modern rendering effects such as tessellation and SSAO (screen-space ambient occlusion).
  • 1920x1080 resolution
  • Tessellation: Extreme
  • Full Screen
  • Shaders: High
  • 16x AF

36.1 fps at this moderately high resolution, with extreme tessellation, plus a healthy amount of AA and AF signify the raw power the GTX 580 is capable of. Only losing 6 fps when going to 8xQ MSAA only pushes the point home further that GF110 is a geometry specialist.

Stone Giant DX11 Tessellation Benchmark

Stone Giant is a new DirectX 11 benchmark that utilized heavy amounts of tessellation, and also requires that the video card rendering the scene can push large amounts of geometry.
  • Resolution: 1920x1080
  • Tessellation: High
  • 16x AF

With tessellation set to high, this test appeared to become SM-bound, as the results didn't hardly change at all going from no AA to 8xQ. With framerates in the eighties, however, this test was a breeze for the GTX 580, again indicating its prowess at handling heavy amounts of hardware tessellation.

3DMark Vantage

3Dmark Vantage is an industry-standard GPU benchmarking tool which tests the DirectX 9 and DirectX 10 capabilities of hardware. It also includes several CPU tests and PhysX support.
  • Performance Preset
  • 1280x1024 Resolution

Although the relevance of this benchmarking tool has decreased dramatically recently, it is still worthwhile to include some results in this review. Using the performance preset, the results are far greater than what I'm used to seeing (around 15k or so by cards like HD 4870, HD 5830, GTX 460/465), and further indicate the huge amounts of pixel-pushing and fillrate horsepower.
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