Re: GTX 580 EndlessCity demo on GTX 480
Well, no, tessellation does not omit the requirement for the artist to detail models. The artist still needs to make the base object (static mesh or what ever you wanna store it as). Tessellation will allow angles and curves to be smoother without further editing, but if you want something detailed up close, it needs to be modeled in detail.
it is interesting though to use tessellation instead of LOD. Frankly though I expect more for my 600 million polys, but this is just the beginning.. its just a demo.
Mobo: EVGA 122-ck-nf68 680i sli, CPU: C2D Quad 6600, Video: EVGA GTX 460 1gb SC, Sound: X-fi gaming, Windows 7, Antec P180b,Thermalright Ultra-120 HSF, Antec TruPower TP3-650, 4 Gigs RAM