Re: 260.xx drivers break Java2D OpenGL pipeline
I tried the latest 260.19.21 drivers. With these the crashing-on-exit problem seems to be fixed. However the original problem with -Dsun.java2d.opengl=true still exists:
1. If I just set -Dsun.java2d.opengl=true, I see all swing frames are empty - no widgets are drawn (see empty_java2d_opengl_window).
2. If I set -Dsun.java2d.opengl=true and -Dsun.java2d.opengl.fbobject=false (disable frame buffer objects) this works around problem #1 and widgets are displayed (although this has known performance impacts)