Originally Posted by jlippo
Rage supports proper real-time lights and shadows, they just happened to bake the light information in the game to get 60fps game with high quality lighting for consoles.
Also, one can bake light information of moving light
if one wants.
Actually a properly implemented virtual texturing can be very nice for realtime environment lighting.
You have a texture atlas with nice 128x128 texel chunks, use extra layer of texture for main and ambient light for baking during gameplay.
This would allow framerate independant rendering of lighting for non moving surfaces, which you could combine with realtime shadows. (bake non-moving shadows to direct light buffer.)
Even to this day, the graphics in that tech demo are amazing, imo. Not many new games achieve that high an image quality.