Originally Posted by JohnDio
It didn't. Piracy was the scapegoat for going multiplatform
It's actually true since going by Cevat and Crytek developers coments in interviews, presentation and official PDF documents about console hardware investigation process and coding for them. This stretches back as far as early 2006 for project start which is almost 2 years before Crysis was released. CE3 being multiplatform was already set in stone years before Crysis came out.