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Old 01-16-11, 05:23 PM   #90
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Join Date: Jun 2007
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Default Re: Official Screenshot Thread 2011

Originally Posted by YodaStar View Post
It's like they skipped to put detail layers on some surfaces so it does create a noticable contrast in surface detail.
I used to do maps in UE3. A lot of post processing hides the yellow lighting and darkness to give the textures more detail. Have you tried the Virtual Displacement Mapping shaders yet? They're very cool.

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