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Old 02-04-11, 02:49 AM   #10
jlippo
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Join Date: Mar 2006
Posts: 532
Default Re: Xbox 360 Vs. PS3: Graphics RAM battle?

About memory, the biggest problem of ps3 split pool memory configuration is that the code and actual gamedata cannot be more than 256MB.
If the game is going over this limit the developers have hard time, if the texture budget goes over they can always drop highest mip-level to free a lot of memory. (~3/4 of the memory taken by that texture..)
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