Quote:
Originally Posted by Lyme
Because of this non-unified model, the GPU can only directly use textures and models that are in graphics memory, everything else has to be copied in as needed be it on disk/disc or in system ram, pulling from these places incurs a performance penalty.
|
Um.
RSX can read and write with quite nice speed from/to main memory.
Cell can read very slowly Graphics memory, this means RSX is usually used for data transfer between memory pools.