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Old 02-10-11, 05:04 AM   #53
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Join Date: Mar 2006
Posts: 532
Default Re: Xbox 360 Vs. PS3: Graphics RAM battle?

Originally Posted by Lyme View Post
Because of this non-unified model, the GPU can only directly use textures and models that are in graphics memory, everything else has to be copied in as needed be it on disk/disc or in system ram, pulling from these places incurs a performance penalty.
RSX can read and write with quite nice speed from/to main memory.
Cell can read very slowly Graphics memory, this means RSX is usually used for data transfer between memory pools.
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