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Old 02-21-11, 03:48 PM   #54
Licaon
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Join Date: Nov 2004
Location: Between the keyboard and the chair.
Posts: 490
Default Re: "[mi] EQ overflowing. The server is probably stuck in an infinite loop."

270.26, caught a [mi] error, unfortunately not with logverbose 6

i was just running Opera and opened a Dolphin window just to notice that Xorg was using one of my three cores at 100% and scrolling the filelist was very choppy, so i run a nvidia-bug-report to catch this:
Quote:
[ 10052.314] [mi] EQ overflowing. The server is probably stuck in an infinite loop.
[ 10052.314]
Backtrace:
[ 10052.347] 0: /usr/bin/X (xorg_backtrace+0x28) [0x45ceb8]
[ 10052.347] 1: /usr/bin/X (mieqEnqueue+0x1f4) [0x45cd34]
[ 10052.347] 2: /usr/bin/X (xf86PostMotionEventP+0xc4) [0x46ddb4]
[ 10052.347] 3: /usr/lib/xorg/modules/input/evdev_drv.so (0x7f0803b7f000+0x52fc) [0x7f0803b842fc]
[ 10052.347] 4: /usr/bin/X (0x400000+0x74277) [0x474277]
[ 10052.347] 5: /usr/bin/X (0x400000+0x1046f3) [0x5046f3]
[ 10052.347] 6: /lib/libpthread.so.0 (0x7f080a370000+0xef60) [0x7f080a37ef60]
[ 10052.347] 7: /lib/libc.so.6 (nanosleep+0x10) [0x7f0809155770]
[ 10052.348] 8: /lib/libc.so.6 (usleep+0x34) [0x7f080917e144]
[ 10052.348] 9: /usr/lib/xorg/modules/drivers/nvidia_drv.so (0x7f08046ab000+0x3c996e) [0x7f0804a7496e]
[ 10052.348] 10: /usr/lib/xorg/modules/drivers/nvidia_drv.so (0x7f08046ab000+0x3c9bf6) [0x7f0804a74bf6]
[ 10052.348] 11: /usr/lib/xorg/modules/drivers/nvidia_drv.so (0x7f08046ab000+0x3c9c6b) [0x7f0804a74c6b]
[ 10052.348] 12: /usr/bin/X (CallCallbacks+0x4c) [0x43adbc]
[ 10052.348] 13: /usr/bin/X (0x400000+0x31a49) [0x431a49]
[ 10052.348] 14: /usr/bin/X (0x400000+0x32e19) [0x432e19]
[ 10052.348] 15: /usr/bin/X (0x400000+0x2573b) [0x42573b]
[ 10052.348] 16: /lib/libc.so.6 (__libc_start_main+0xfd) [0x7f08090d3c4d]
[ 10052.348] 17: /usr/bin/X (0x400000+0x252c9) [0x4252c9]
....
stopping X
....
[ 11017.612] 11 XSELINUXs still allocated at reset
[ 11017.612] SCREEN: 0 objects of 248 bytes = 0 total bytes 0 private allocs
[ 11017.612] COLORMAP: 0 objects of 8 bytes = 0 total bytes 0 private allocs
[ 11017.612] DEVICE: 0 objects of 32 bytes = 0 total bytes 0 private allocs
[ 11017.612] CLIENT: 0 objects of 112 bytes = 0 total bytes 0 private allocs
[ 11017.612] WINDOW: 0 objects of 80 bytes = 0 total bytes 0 private allocs
[ 11017.612] PIXMAP: 1 objects of 120 bytes = 120 total bytes 0 private allocs
[ 11017.612] GC: 0 objects of 80 bytes = 0 total bytes 0 private allocs
[ 11017.612] CURSOR: 0 objects of 8 bytes = 0 total bytes 0 private allocs
[ 11017.612] CURSOR_BITS: 0 objects of 8 bytes = 0 total bytes 0 private allocs
[ 11017.612] DBE_WINDOW: 0 objects of 24 bytes = 0 total bytes 0 private allocs
[ 11017.612] GLYPH: 0 objects of 24 bytes = 0 total bytes 0 private allocs
[ 11017.612] TOTAL: 1 objects, 120 bytes, 0 allocs
[ 11017.612] 10 SELECTIONs still allocated at reset
[ 11017.612] WINDOW: 0 objects of 80 bytes = 0 total bytes 0 private allocs
[ 11017.612] PIXMAP: 1 objects of 120 bytes = 120 total bytes 0 private allocs
[ 11017.612] GC: 0 objects of 80 bytes = 0 total bytes 0 private allocs
[ 11017.612] CURSOR: 0 objects of 8 bytes = 0 total bytes 0 private allocs
[ 11017.612] CURSOR_BITS: 0 objects of 8 bytes = 0 total bytes 0 private allocs
[ 11017.612] DBE_WINDOW: 0 objects of 24 bytes = 0 total bytes 0 private allocs
[ 11017.612] GLYPH: 0 objects of 24 bytes = 0 total bytes 0 private allocs
[ 11017.612] TOTAL: 1 objects, 120 bytes, 0 allocs
[ 11017.612] 1 PIXMAPs still allocated at reset
[ 11017.612] PIXMAP: 1 objects of 120 bytes = 120 total bytes 0 private allocs
[ 11017.612] GC: 0 objects of 80 bytes = 0 total bytes 0 private allocs
[ 11017.612] CURSOR: 0 objects of 8 bytes = 0 total bytes 0 private allocs
[ 11017.612] CURSOR_BITS: 0 objects of 8 bytes = 0 total bytes 0 private allocs
[ 11017.612] DBE_WINDOW: 0 objects of 24 bytes = 0 total bytes 0 private allocs
[ 11017.612] GLYPH: 0 objects of 24 bytes = 0 total bytes 0 private allocs
[ 11017.612] TOTAL: 1 objects, 120 bytes, 0 allocs
( it's attached too )

looks like it's not only related to evdrv... some nVidia dev help would be nice.
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