NVIDIA has published
several Game Technology Theater feature talks, which took place at NVIDIA GDC Booth yesterday, March 2.
This particular one, called '3ds Max 2012 including nRigids with Nvidia PhysX
' and presented by Shawn Hendriks from Autodesk, mostly contains general overview of 3ds Max 2012
features (despite of the title), but also provides some information on new mRigids rigid body dynamics
system (starting 39:53).
You can view recorded '3ds Max 2012 including nRigids with Nvidia PhysX' presentation here