Another NVIDIA developer session from GDC 2011
is now available ' Realistic and Interactive Clothing in Epic Games 'Samaritan' Demo Using NVIDIA APEX
(currently ' only in .pdf format).
However, it seems that most of the information on APEX Clothing
part was provided via live workflow presentation, so it hard to tell anything by few slides.
Also, it seems that APEX Particles
authoring process has undergone some changes ' this module can be connected now to game engine editor via .dll, instead of using PhysXLab as authoring application, as before.
We'll notify you'll when full recorded presentation will be available.