Re: BRINK - id tech 4 game by Splash Damage
"this game looks like it will use DirectX 11 and have hardware tessellation. If id tech 5 doesn't have OpenGL 4 and hardware tessellation, it will be embarrassing."
Embarrassing how exactly?
"I'm hoping they have 2 renderpaths, one for OpenGL 3.0 (DirectX 9), and one for OpenGL 4.1 (DirectX 11)."
OpenGL 2.1 is more like DX9
OpenGL 3.0 more like DX10