Originally Posted by Sean_W
It matters when cleaning up the distant details and fine details like bars, fences and wires. Why would you not want perfect image quality when today's cards can do it?
Even 3D films uses AA at crazy resolutions because it cleans the image up and adds fidelity.
That's CG, though. CG is supposed to be perfect. It also requires that each frame be calculated precisely. That takes a lot of time and processing power.
I still don't see how this is relevant to current games. After 4xAA, you don't see much of a difference.