Originally posted by jbirney
You do realize that there is a plug in for Max made by ATI that turns this "hours required" into a 3 clicks and you done thing, right? Also I find it funny that even with the massive increase in polys that UT2k3 has, epic still thought to put truform in the game and have it work more or less with out side effects?
"Hours required" refers to the amount of time needed to adjust all game geometry for which Truform is enabled. All that I had heard was that ATI made a "Truform viewer" for 3DSMax.