Originally Posted by nemecb
The problem is that 24 fps wouldn't look perfectly smooth, except that movies have natural motion blur that tricks you into seeing a higher framerate than it really is. In fact, the reason 30 fps animations look jerky is that 30 fps doesn't look smooth to most people. You have to be around 60 fps (or higher for a select few people). Why don't they do animations at 60 fps then? My only guess would be for performance, but then I don't see why it isn't configurable for people with the hardware to handle it.
They need to do all animations at 24fps and have a shutter speed control the motion blur, so that if it exceeds 24fps, it blurs and thus looks real. This way, anyone who can hit 24fps will have a smooth gameplay experience.
I think I'm ahead of my time.