Originally Posted by nemecb
Ideally that's how it would work. Unfortunately it seems that simulating motion blur when you don't actually have a shutter is a bit more difficult. Also, what works in a non-interactive media like movies or tv won't necessarily work for games (or at least this is a common argument I see about motion blur in shooters).
I think if someone did the coding with shutter speeds accounting for what you see and blur, it would work. Guess it's still some years off.