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Old 04-18-11, 12:56 AM   #10
Kemo
The Smite
 
Join Date: Nov 2005
Posts: 217
Default Re: NVIDIA - Petition for SGSSAA without blur and LOD adjustment@DX10/11

Quote:
Originally Posted by Madpistol View Post
That's CG, though. CG is supposed to be perfect. It also requires that each frame be calculated precisely. That takes a lot of time and processing power.

I still don't see how this is relevant to current games. After 4xAA, you don't see much of a difference.
I wear glasses and even without them I can see a difference between 4xMSAA and 8xMSAA @1680x1050, I've used 32xAA at 1080p and saw a HUGE difference. Some of us are detail whores.
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