Originally Posted by Madpistol
That's CG, though. CG is supposed to be perfect. It also requires that each frame be calculated precisely. That takes a lot of time and processing power.
I still don't see how this is relevant to current games. After 4xAA, you don't see much of a difference.
I wear glasses and even without them I can see a difference between 4xMSAA and 8xMSAA @1680x1050, I've used 32xAA at 1080p and saw a HUGE difference. Some of us are detail whores.