Originally Posted by ViN86
What is up with all of you being obsessed with consoles somehow "poisoning" the market? The market is different than it was in the late 90's and early 2000's. The name of the game is to strike while the iron's hot. It's more profitable to release a game earlier and release mod tools and extras later because it requires fewer personnel.
Publishing/developing a game today is completely different from 10 years ago. The market is vastly bigger and the largest percent of sales are on console. It's business, and the PC fanboys take it personal. They don't give a **** about "who supported them" and got them to "where they are". It's a numbers game. And if you were in the position, you'd make the same decision, and if you wouldn't, the share holders would terminate you.
It maybe business but it doesn't take much to make a few changes for the PC version. Keep saying that it's just a business for defending poor console ports. It doesn't make it true. Developers have to spend money on PC patches when they could have spend a little extra time on the PC version on release.
It's about choosing their time and has nothing to do with money. If you look at patches for the PC after the release you'll see game like GTA IV, UT3 get loads of patches and they could have been spent making it right in the first place. Your argument falls flat on it's face if you take BF3 as an example and also, a lot of businesses don't have share holders.