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Old 10-03-02, 02:06 PM   #4
Renzo
The Terminator
 
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Join Date: Aug 2002
Location: Funland
Posts: 181
Default Re: Needa lab rat, eh?

Quote:
Originally posted by mongoose

I ignore the benchmark.exe utility because it doesn't hold detail settings constant. The utility varies it per your system. FWIW I lost 13 FPS in flyby but gained 3 FPS in botmatch to 57 in opengl over 40.71 dets. D3D performance was static.
This is where you're wrong. UPT (benchmark.exe) calls settings from \ut2k3\benchmark\stuff\maxdetail.ini and they are set to:

RenderDevice=D3DDrv.D3DRenderDevice

[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=UltraHigh
TextureDetailTerrain=UltraHigh
TextureDetailWeaponSkin=UltraHigh
TextureDetailPlayerSkin=UltraHigh
TextureDetailWorld=UltraHigh
TextureDetailRenderMap=UltraHigh
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False

[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False

UNLESS a user has changed those settings. Results are very comparable on every run you use benchmark.exe at the same resolution as others.
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Last edited by Renzo; 10-03-02 at 02:41 PM.
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