Originally Posted by shadow001
No idea for texturing, or fillrate or tesselation though...
They are adding more shaders and units, so it is pretty much guaranteed to have more polymorh engines and thus increasing tesselation speed.
I would love them to open little bit their setup engine for non-tesselated polygons, currently the full speed is reserved for Quadros.
Also if they do some nice little tweaks here and there, they can improve the general speed significantly as Fermi had some