View Single Post
Old 05-03-11, 02:49 AM   #8
jlippo
Registered User
 
Join Date: Mar 2006
Posts: 532
Default Re: nVidia's 28nm Kepler expected to hit stores in late 2011?

Quote:
Originally Posted by shadow001 View Post
No idea for texturing, or fillrate or tesselation though...
They are adding more shaders and units, so it is pretty much guaranteed to have more polymorh engines and thus increasing tesselation speed.
I would love them to open little bit their setup engine for non-tesselated polygons, currently the full speed is reserved for Quadros.

Also if they do some nice little tweaks here and there, they can improve the general speed significantly as Fermi had some pitfalls.
jlippo is offline