Originally Posted by jeffmd
ok, I'm having some fun just running through the campaign, but theres still alot of, well, crap in the game, and most none online rpg's seem to fail in this.
#1 a questing system that is easy to follow and easy to navigate. tell me if I am, in the area to complete said quest! And for christe sake if I am about to LEAVE an area and it will cause me to fail a quest, prompt me first.
#2. Outer lying zones being linier. The best thing about mmos, everquest, wow, is they made it seem like you could run anywhere any time any day. You could just run in all directions and you wold run over huts, other roads, encampments, lakes, ect. GET RID OF THIS SPIDERY PATH BS. If I cant jump the fence and slide down the small hill, you had better give me a good reason or I am docking you points!
#3 no jump button... see above. Getting stuck on pebbels has never been so stupid.
#4 crappy gear. Why am I 4 hours into the game and my gear has only cycled like twice? in WoW I would be in greens and gone through at least 4 sets. I also would have had my CHOICE in gear to get. not random drops. This has actually been a problem in many MMOs too, generally once you've killed everything at least once, theres not much reason to keep playing unless there is loot to obtain still.
#5 trade skills. 5 years and WoW is still the only one to get it right the first time? Just give me a clear cut window, vendors, recipes I can right click to learn. I have no idea how the tailoring works in the game.
1) Look at your mini-map - it points the way to where your next objective for your current quest is. And be smart - so far, it's been pretty obvious to me when leaving an area will fail a quest.
2) Whatever. Yeah, having Oblivion style freedom would be nice, but it's not necessary. I don't mind the old school aspects of this game.
3) See above.
4) Learn the damn crafting system. It's in the friggin Journal help. Get some resources and visit a blacksmith. I'm six hours in and have already changed armor four times, and let's not get started on weapons. BTW, this isn't some MMO that just drops everywhere. You've got to work for it here.
5) Mediate and use the alchemy window - it's pretty damn clear what you need to do.
It sounds like you have a bad case of MMO-itis. Neither Witcher game is an MMO, and both expect you to take the time to learn how the world works, who the characters are and what the plot is. It's more "role playing" than "game" a lot of the times, unlike most of the rest of the RPG market. There is no hand holding in this game, and I'm rather enjoy that; DA2 you can't even take a **** without a hint box...