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Old 05-25-11, 07:29 PM   #1
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Join Date: May 2011
Posts: 4
Default System Hang When Using Windows + Unity3D inside VMWare on Linux

I am getting a consistent hang in my Linux machine when trying to view Unity3D content in a Windows guest in VMWare on my Linux machine.

(Unity3D is a game engine and editor that's somewhat popular).

Visiting this URL repros the problem consistently on my machine:

Some logs from VMWare that might be relevant:
May 25 17:17:50.018: mks| GLHostCreateContext: Rendering is direct.
May 25 17:17:50.036: mks| GLFBO: unexpected incomplete FBO reason 36055
May 25 17:17:50.036: mks| GLFBO: Framebuffer object not complete (36055) for format [ (no color) No Attachment No Attachment No Attachment GL_DEPTH_COMPONENT16 (no stencil) ]
May 25 17:17:50.036: mks| GLShader_InitContext: Can't bind FBO
Files attached.

FWIW: I installed a CentOS 5.5 with the same NVidia driver version and VMWare version. The behavior is identical on this other OS. The issue seems to lie somewhere between VMWare and NVidia. Thanks!
Attached Files
File Type: gz nvidia-bug-report.log.gz (77.9 KB, 79 views)
File Type: gz vmware.log.gz (37.2 KB, 89 views)

Last edited by webmonarch; 05-27-11 at 04:37 PM.
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