Originally Posted by jolle
I set ubersampling to 1 in the user.ini file, itīs a nice tradeoff thing there, 2x1 SSAA (or 1x2 maybe) instead of 2x2.
Performance is fine compared to the default "2" setting here, there is still some crawling in the image at times, but I feel that generally foilage looks better.
I also raised the TextureMemoryBudget setting from 100 to 900 and it may be placebo but it feels a bit smoother.
Pretty sure the ubersampling set to 1 is a placebo. I see no difference in either quality or fps when using 1 vs. 0.