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Old 06-12-11, 10:48 PM   #2
mooninite
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Join Date: May 2006
Posts: 477
Default Re: GLSL extension to support D3D floating point rules?

I used the patch from comment 23 of this bug: http://bugs.winehq.org/show_bug.cgi?id=23906#c23 to fix the water and fog.

The current Wine behavior makes a campaign map in Starcraft 2 completely unplayable, even on Low settings, unless the patch is used.

It would be nice to see a statement from a GPU vendor on this. It may be a D3D bug, but I am not a D3D expert by any means.
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