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Old 06-13-11, 05:18 PM   #4
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Location: Simi Valley, CA
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Default Re: GLSL extension to support D3D floating point rules?

Rather than a d3d behavior switch, a OpenGL extension that simply allowed you to define how floating point operations like 0.0 * INF are handled via a pragma would probably be more generic and useful in this case, yeah?
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