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Old 06-14-11, 08:00 AM   #5
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Join Date: May 2011
Posts: 11
Default Re: GLSL extension to support D3D floating point rules?

I think they actually fixed it in D3D but there are games which still expect the old behaviour, therefore the games must get fixed. But yes, i think an ogl extension would be enough
machete143 is offline   Reply With Quote