GLSL extension to support D3D floating point rules?
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06-15-11, 06:18 AM
Join Date: May 2011
Re: GLSL extension to support D3D floating point rules?
Originally Posted by
I used the patch from comment 23 of this bug:
to fix the water and fog.
This patch did not fix the water for me. Which wine version did you apply the patch to?
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