GLSL extension to support D3D floating point rules?
View Single Post
06-15-11, 07:18 AM
Join Date: May 2011
Re: GLSL extension to support D3D floating point rules?
Originally Posted by
I used the patch from comment 23 of this bug:
to fix the water and fog.
This patch did not fix the water for me. Which wine version did you apply the patch to?
View Public Profile
Find More Posts by machete143