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Old 06-15-11, 06:18 AM   #6
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Join Date: May 2011
Posts: 11
Default Re: GLSL extension to support D3D floating point rules?

Originally Posted by mooninite View Post
I used the patch from comment 23 of this bug: to fix the water and fog.
This patch did not fix the water for me. Which wine version did you apply the patch to?
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