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Old 06-15-11, 08:43 AM   #7
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Join Date: May 2006
Posts: 477
Default Re: GLSL extension to support D3D floating point rules?

Originally Posted by machete143 View Post
This patch did not fix the water for me. Which wine version did you apply the patch to?

I have my shaders set to Medium. The water is not black (looks real-ish) and the Haven fog doesn't make the whole screen black. I can see buildings and units.
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