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Old 06-15-11, 09:43 AM   #7
mooninite
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Join Date: May 2006
Posts: 477
Default Re: GLSL extension to support D3D floating point rules?

Quote:
Originally Posted by machete143 View Post
This patch did not fix the water for me. Which wine version did you apply the patch to?
1.3.21

I have my shaders set to Medium. The water is not black (looks real-ish) and the Haven fog doesn't make the whole screen black. I can see buildings and units.
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