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Old 06-15-11, 09:18 AM   #8
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Join Date: May 2011
Posts: 11
Default Re: GLSL extension to support D3D floating point rules?

Oh I tried it only on high settings with 1.3.22, maybe it has to do something with the shader settings as there were some shaders which didn't work on high in the past

well I tried it now on medium shaders too, still doesn't work. The save haven mission is unplayable because the whole map is black even on lowest settings! tried it only with 1.3.22 tho

but it works fine with 1.3.18 ^^
machete143 is offline   Reply With Quote