Re: GLSL extension to support D3D floating point rules?
Oh I tried it only on high settings with 1.3.22, maybe it has to do something with the shader settings as there were some shaders which didn't work on high in the past
well I tried it now on medium shaders too, still doesn't work. The save haven mission is unplayable because the whole map is black even on lowest settings! tried it only with 1.3.22 tho
but it works fine with 1.3.18 ^^