Originally Posted by mailman2
consoles only have so much ram, they need to keep stopping the action with a cutscene while it loads the next area.
No because that style of level design doesn't work with good story telling. I personally like the more story focus the games have taken. If I want open level design I will play an open world game.
A good developer knows how to work around the memory limitations. Take the God of War series or Uncharted almost no loading throughout the entire game except for the initial load.