I love this bit in the Geforce.com article
Because of the level of work required to ensure that all three versions of the game were equally as good, Crytek ultimately ran out of development time, preventing them from implementing planned DirectX 11 features before launch
LO F'ing L
Also, FWIW, I bitched about lack of shadow penumbra back with the first crysis. I didn't know that's actually what it's called but that was always a major buzz kill for me. so much so, I run shadow texture size in the first game at a low resolution. Glad someone at crytek caught on.