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Old 06-27-11, 05:02 PM   #11
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Join Date: Apr 2007
Location: Simi Valley, CA
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Default Re: GLSL extension to support D3D floating point rules?

I just got a GTX570 and it still is too laggy above medium - I'm guessing this is more wine's problem than nvidia though.

It would be nice if nvidia considered a gl extension to modify floating point rules, but until/unless they do, we either have broken SC2 or even slower SC2 if someone writes a patch to add special-case handling to every fp instruction in wine.
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