GLSL extension to support D3D floating point rules?
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06-28-11, 11:42 AM
Join Date: May 2011
Re: GLSL extension to support D3D floating point rules?
I have a GTX 570 too and I can run everything on "ultra" quite smoothly. The bottleneck in this case is your CPU, not GPU. Try overclocking your CPU if you have a sufficient cooling system.
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