Originally Posted by JasonPC
I've noticed crazy flickering distant textures in dx11 as well.
me too. some near the player as well like concrete/asphalt (Which is still blurry low res texture)
I agree that the high res texture is nice but it only draws attention to the still low res textures. Also not all the reflections are true to the surroundings. The puddles on the ground for instance some are the pre rendered generic reflections but stuff like the cars are legit.
I think this is all a nice step in the right direction but it just comes across as a band-aid solution to a bigger problem. It helped stop the bleeding but the wound is still there.
Oh well... I tried it... back to the witcher. maybe the community will fix the rest of the low res textures and I can actually enjoy the game.