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Old 07-03-11, 12:13 PM   #29
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Join Date: Jul 2003
Posts: 1,526
Default Re: nVidia's 28nm Kepler expected to hit stores in late 2011?

Originally Posted by Redeemed View Post
Here's the thing that worries me though- last developer that pushed a game out for PC first (only as a matter of fact), and even openly stated that with how high-end the visuals were no PC at it's time of release would be able to play it fully maxed. They stuck to their word on that. When they released it even the greatest of rigs, oc'd to the max, with dual top-end video cards (8800GTXs) couldn't run the game full-tilt, just as the developer had promised. The PC community nearly crapped a brick, complaining about how it was poorly optimized and such.

That game was Crysis. To this day, many games struggle to meet it's level of graphical fidelity and over all realistic appearance.

Crytek then dumbed the visuals down considerably for the consoles, guaranteeing Crysis 2 would run full-tilt on today's gaming rigs. They get flak for it from the PC Gaming crowd. Crytek releases a High-res texture pack and DX11 patch, it seems to please most, but many are still "disappointed".

I'm almost afraid that for a pure PC game BF3 will be absolutely awesome, but because of how spoiled the PC Gaming crowd is by games designed for consoles and thus running purely maxed even on a mid-range rig, it'll receive flak if rigs sporting 3x 3GB GTX580s, 3x 6970s, or the equivalent can't run the game purely maxed. Me, I'd be greatful if that were the case. It'd mean that 2 years from now the game will still be fun to play through because by that time we'll likely finally have hardware that could run the game @ 100%. Would be great.

But just seeing how fickle and two-faced the PC community is, I almost anticipate a repeat of Crysis.

Killer Software always drives hardware sales in the end.....What would be the point of getting ever faster hardware if the games are built to run on 5 year old consoles?...Technology should always be moving forward and not just on the graphics side, but also gameplay and interactivety, physics aspects too, and if those also require more hardware power too, so be it....

I am so looking forward to 64 player matches online with BF3, as it can already get pretty hectic with 32 players on battlefield bad company, so imagine 64 players....
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