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Old 12-13-03, 07:42 AM   #19
SnapIT
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Join Date: Jun 2003
Posts: 154
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Quote:
Originally posted by Phorem
I had it working for 64 bit too. It was just a little different. I had to use the *.tar files from Nvidia and again, the agpgart had to be a module and the amd64-agp was in the kernel. I also had to make the same changes as above to my XF86Config. I was also using Mandrake 9.2 AMD64 with a recompiled 2.4.23 kernel when i was doing this. Couldn't get it to go with the 2.6.0-test11 ( i know, lack of skill on my part ).

What kind of 3D programing are ya going to do?
I assume that you mean working as in, able to boot and (in some cases, without a kernel panic) run 32 bit apps...

That isn't what i would call working though, be careful regarding what is working and use working (as in pre-alpha) when neccessary...

Why do i even bother? Well, i certainly don't want people to set up crash benign *nix systems, it gives my work a bad rep...

Thanx...
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